About
I'm a Computer Science student at FAST NUCES (batch of 2022) with a deep curiosity for how intelligent systems work and how interactive experiences are built. My time is split between training models, writing game logic, and building things for the web.
On the ML side, I've worked with convolutional networks, natural language pipelines, and data analysis workflows - the kind of projects where you spend more time cleaning data than writing model code. On the game dev side, I enjoy the craft of physics systems, procedural generation, and making AI agents that don't just stand there.
I also build web applications end to end, from database schemas to deployed frontends. I'm drawn to work that sits at the intersection of these fields - where a trained model powers a game mechanic, or where a clean interface makes a complex system usable.
Right now I'm focused on deepening my ML expertise, shipping more polished projects, and finding opportunities where I can contribute to teams building meaningful software.